I made an MMO where the money supply is Fixed

Kode

14. August 2026August 14, 2026 · 1 Min. Lesezeit1 min read

I’ve been building Frontier Crown around a question I wanted to play rather than debate:

What changes when a multiplayer economy has a fixed monetary supply, no monster-money faucet, and every action resolves on the same global tick?

Players gather resources, mine a finite supply of Crown Gold, forge equipment, place bids and asks on a player order book, hunt the Warden, and eventually sponsor new players by sacrificing resources.

The design is Bitcoin-inspired, but Crown Gold is only an in-game currency. There’s no token sale, NFT, wallet requirement, play-to-earn system, or promise of financial return.

The browser beta is playable now. I’m looking for people who will pressure-test whether the scarcity is understandable and whether the economy creates interesting decisions.

https://frontiercrown.com/

I’m the developer. Direct criticism is welcome—especially after you’ve experienced a few global ticks.

https://stacker.news/items/1546100

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